Kingmaker: Guardians of the Greenbelt

The Seeds of Denroth
The PC's nascent kingdom begins to grow.

20 Desnan – The Guardians travel to the suspected location of the Kobold tribe known to be harassing denizens of the regions. In an old, abandoned silver mine named the ‘Oaktop’ they find the Sootscale tribe. The proceed with their plan to interact diplomatically with the Sootscales and attempt to guide them to more remote, uninhabited lands. However, things take an unexpected turn when the Sootscale chief, when presented with ‘Old Sharptooth’, the tribe’s idol, suddenly dashes it to the floor! Raging, the chief guides the rest of the Kobolds with orders to ‘kill the usurper’, who turns out to be a strange, purple-skinned kobold. With a laugh, the kobold sorceror, named ‘Tartuk’, kills the chief with a lightning bolt and then orders the rest of the tribe to kill the Guardians. After a pitched battle, Tartuk is slain and the surviving kobolds flee the mine, the power of their tribe broken forever. The Guardians search the mine and apart from some magical items and some loot, they recover a journal written in Undercommon with a Fly scroll tucked in the back.

21 Desnan – The Guardians travel back to Nettle’s Crossing.

22 Desnan – The Guardians battle Nettles for the right to cross the Shrike. Satarbish takes the point and nearly dies in a desperate mano-a-mano with Nettles while precariously perched on the only line crossing the river. The Guardians prevail, but Ithus is in turn cursed by Nettles.

The party splits up – Sparksand, Satarbish and Ithus cross the Shrike to recover their mounts and make hard for Five Towers. Claire and Temujin head to the Northwest to make the crossing at the Thorn River ford.

Sparksand, Satarbish and Ithus arrive at Five Towers and are greeted with joy by Svetlana and the other migrants. Night falls. Satarbish and Ithus experience vivid nightmares about Nettles. Claire and Temujin, camping out north of the Shike, fend off an assault by three Tatzlwyrms.

23 Desnan – Claire and Temujin arrive back at Five Towers, and a great feast is offered for Guardians! Kingdom planning beginnings in earnest…

24 Desnan DENROTH MONTH 1 (24 Desnan – 23 Serenith)

The Guardians mash out the council of Denroth.

Position Name Appointed Ithus’s Notes
Ruler Ithus
Councilor Brykov An old farmer from Cheliax, but he has the respect and ear of the people. My first choice was Svetlana, but she chose to remain with Brevoy. That may cause problems later, but for now I cannot begrudge her that choice.
General Claire A natural choice, the people find her attractive and heroic. We’ll just keep some tales of her early career under wraps.
Grand Diplomat Loy Rezbin An energetic fellow from Andoran lands. A natural talker.
High Priest Jhod Kavkin The priest of Shelyn. He graciously accepted and is willing to open Denroth’s gates to all religions.
Magister Sparksand His power is growing, and he was almost manic at the thought that he could control the spread of arcane magic in the realm.
Marshal Temujin While I don’t like his mercenary attitude, he was a good choice. He’ll certainly keep the outlands in line, although I don’t want to ponder too long on his methods.
Royal Assassin We didn’t start with one, but got a “friend” of Satarbish’s from Galt to take the position. Lars Ulrich does the work for pay, and is paid by Satarbish. A man to watch out for.
Spymaster Satarbish As much as I dislike this choice, he was the best one. His talents lie in this field and he is a natural. Which makes him all the more suspicious. I don’t enjoy double-thinking my own charter members, but he bears constant and careful watching. While I doubt he aims for clearing us all out, as he prefers to work from the shadows, I cannot safely say he works in our best interest. Ah, well.
Treasurer Priam Agrivar A paladin of Abadar, he was a smart choice for this position. He will ensure our coffers remain full.
Warden Akiros Ismort An ex-marshal from the River Kingdoms. A man of honour and strong ethics, from what I can tell. He should be excellent at keeping Five Towers peaceful.

1 Serenith – 23 Serenith DENROTH MONTH 2

  • The PC’s claim farmland north of Five Towers as well as the ford of the Shrike and the Thorn rivers.
  • The harvest is especially bountiful.
  • A Town Hall is built.

24 Serenith – 23 Erastus DENROTH MONTH 3

  • More land along the Thorn river is claimed.
  • Satarbish and Ithus continue to experience recurring nightmares about Nettles.

24 Erastus – 23 Arodus DENROTH MONTH 4

  • The abandoned gold mine is incorporated into Denroth, increasing revenue and resources.
  • More farmland is alloted and roads are built.

24 Arodus – 23 Rova DENROTH MONTH 5

  • The fangberry region is added and converted to farmland.
  • A mixup in the bureaucracy meant that no taxes were collected this month, however the people rejoiced and loyalty to the Guardians increased.

24 Rova – 23 Lamashan DENROTH MONTH 6

  • No expansion, the kingdom needs to conserve its coin.
  • Tired of the frequent, unending nightmares, the Guardians decide to take action. The grand diplomat, Loy, is sent north to Restov to negotiate for the helm of the Rivet Lord, which is currently in Swordlord Malen Zor’s possession.
  • Satarbish hedges his bet and sends one of his Galtian ‘friends’ up north with orders to recover the helm by force or by guile.
  • Satabish gets the helm from his associate.
  • Loy returns with the unfortunate news that Lord Zor was assassinated, and that the helm was missing. Satarbish produces the helm, incurring deep distrust from the others. The helm is returned to Nettles, and his spirit, finally at peace, returns to the river, freeing the crossing and both Ithus and Satarbish in the process.

24 Lamashan – 23 Neth DENROTH MONTH 7

  • Winter is held off by a sudden spell of good weather, but it cannot last.
  • Denroth does not expand, but is currently self-sustainable.

24 Neth – 23 Kuthona DENROTH MONTH 8

  • Winter arrives in brutal force.
  • Despite this, Denroth expands, claiming the land around the huge sycamore tree north of the Shrike. Future farmland is planned, and a surplus is generated.


24 Kuthona – 23 Abadius DENROTH MONTH 9

  • Denroth does not expand.
  • An assassination attempt was made on Brykov, the Councilor. Although he survives and manages to kill the assassin, he is rattled and subsequently resigns his position. The Guardians find the assassin armed with a Chelaxian dagger, and intrigued, have a spell cast on the body to communicate with its spirit. When asked who sent him, he responds “He holds art in the highest degree.” When asked where he came from, he responds “The city where art lives in one hand and intrigue in the other, and bandits walk the streets.” Responses that the Guardians find vague at best.
  • With Brykov’s resignation, the council gets shaken up a bit. Priam becomes the new Councilor. Sparksand becomes the new Treasurer, and Shorata Pamodae becomes the Grand Magister.

24 Abadius – 23 Calistril DENROTH MONTH 10

  • Satarbish’s spy network reports that two people in Five Towers, and possibly more, have been sending out reports. Secondi D’Alventi, a Chelaxian merchant, has been sending out carrier pigeons to the south. And Shorata has been using Animal Messanger to send reports to the East. The Guardians are curious, and step up observation of these two individuals.
  • The assassination of Lord Zor becomes the matter of an official Brevic inquest, and a special inquisitor is appointed by the Dragonscale throne.

24 Calistril – 23 Pharast DENROTH MONTH 11

  • Spring arrives early, provoking an economic boom.
  • Lord Ithus resolves a property dispute between Secondi D’Alventi and Lixy Parmentir. Secondi wanted a guildhall, while Lixy wants an inn. By cleverly offering a discount on a nearby property, Ithus appeals to Secondi’s greed and Lixy gets the claim.
  • A guildhall is built. Lixy builds a ramshackle inn called the Belching Hydra.
  • A series of mutilations and murders draws the Guardians into a criminal investigation. The culprit is found to be a Kellid tribesman named Kundal who had been staying at the Belching Hydra. The Guardians confront the man, who turns out to be a werewolf, and slay the unfortunate monster.

24 Pharast – 23 Gozren DENROTH MONTH 12

  • Denroth’s 1st anniversary!
  • The Guardians build a pier into the Tuskwater to help with trade and fishing.
Interlude I

Svetlana Leveton tugged at the chainmail shirt and adjusted her tabard, and gazed at herself in the mirror. The hammered sheet of bronze cast back her reflection, subtly warped and twisted by imperfections in the metal. She stared at the woman who was not only armed and armored but also clad in the colors of a Marshal of Brevoy.

Oh Oleg, if only you could see me now, my love, she thought to herself. Her hand reached up to her chest to feel the outline of the amulet hidden underneath her chain shirt, the silver stag horns that were the symbol of Erastil. It was all she had left of the man that she had followed south into the Greenbelt to start a new life together.

Now tragedy had transformed her from the dress-wearing and happy wife that she had been into this: a hardened and weary administrator and, let’s face it, politician, she thought. The thought would have seemed ludicrous to her just a few months ago. Sorrow welled up in her and she quickly belted on her longsword. The weight, once foreign, was now familiar to her, and the chainmail no longer wore her out as it once did. She was adapting. She had work to do.

A knock on her door startled her. “Milady?” It was Hosten, one of the few warriors who had survived the final Orcish attack on Oleg’s trading post. If it hadn’t been for the Guardians, she mused, it was likely none of them would have survived the attack. She remembered how the earth had shook under the feet of the ogres… she shook her head, and with a sigh, turned and opened the door.

“I’m ready to do the rounds, Hosten.”
“Yes, Milady.” Hosten said. While clad in chainmail like she was, he did not wear a tabard and wasn’t wearing his longsword today. Instead a ledger was wedged under a muscled arm and a scribe’s kit hung from his belt. The only one of the warriors who could properly read and write, Svetlana had quickly conscripted him into the role of Denroth’s first scribe and… personal assistant. She hoped the Guardians would forgive her this one indulgence. New information came in at a breakneck pace and she needed someone to take notes while she dealt with each new day’s problems, which were always different from the previous day’s.

Denroth. A new kingdom. It was hard to believe. Oleg had been certain that nobody would ever claim the Stolen Lands, that it was under the protection of powerful and mysterious creatures who would not suffer civilization to take root. But it was that lack of civilization that had killed him and resulted in her being… she felt that deep pit yawning inside of her, the horrible clenching terror, and her hands slipped into her belt pouch, touching the holy symbol inside of it. Slowly the terror and sorrow left her. She saw Hosten look at her sympathetically, and grew angry.

“Stop gawking and let’s go.” “Yes Milady.”

Svetlana and Hosten walked through and left the ruined Taldan fort where they had made their quarters. In the cellar, behind locked doors, lay the plunder that the Guardians had wrested from the Rivet Lord’s dying hands, as well as Lord Zor’s generous contribution to the nascent kingdom.

Where were the Guardians? The Lady Claire had come by in a hurry a few days ago, asking after some body that had supposedly been left behind, and Svetlana had confessed that she had burnt it along with the other corpses found within the Rivet Lord’s fortress when she and the migrants had finally arrived at the site of Denroth’s future capital. The Lady had not been pleased, but was she supposed to know? She had raced off again with the ashes, with nary a mention of where they were or when they would be back. Hopefully soon. There was so much that needed their attention.

Like this fortress, for example. Crumbling and ruined. Was it to be repaired? She was hesitant to allocate workers to fix it, unsure of the Guardian’s future plans. She strode outside the fortress’s main gate, nodding at the two guards there, and looked down the hill.

Before her sprawled an unruly mess of tents, temporary housing, wagons and stockyards. She once again touched the holy symbol, a golden key, in her belt pouch that Priam Agrivar, one of the newer migrants, had given her. She whispered a prayer, the words unfamiliar on her lips. Abadar give me strength. The words felt like a betrayal.

Svetlana started walking down the hill, Hosten in tow. She saw a bird suddenly flutter from out of the city. It circled and suddenly flew south. Another carrier pigeon. They flew often, but finding out who was sending or receiving them in the current bedlam of the temporary encampments was next to impossible.

At the bottom of the hill she made her first stop, a large canvas tent where a large half-orc, spectacles perched uncongruously on his flat, broken nose, was peering down at a shallow tray filled with red clay. The surface had been planed smooth and now delicate lines and notes covered it.

She suppressed the feeling of disgust that rose in her at the sight of him. Adjustements, she thought, they all had to make adjustments. The new kingdom had been carved out with the help of half-orcish hands, and although no half-orcs were currently on the membership roll of the Guardians it had not stopped half-orcs from flocking to the new kingdom where they hoped for better treatment than what they had received in placed like Brevoy, Pitax or Taldor.

“Good morning Saul.” she said. The half-orc looked up at her and smiled, showing cracked tusks and broken teeth.
“Good morning Milady.”
“Please Saul, call me Svetlana.” Although brutish looking, Saul had a kindly manner and his skill as a surveyor had come in very useful. The clay table in front of him held a preliminary outline of the new capital of Five Towers.

“Yes… Svetlana.” He turned to the table. “I completed my final surveys yesterday, the lots are ready to be allocated.” He turned to her, his expression grave. “The people are becoming quite impatient – when can we start?”

Svetlana sighed. “Not until the Guardians come back. They’re the rulers, it their city, not ours – they should have a hand in its design.”

Saul frowned. “Any word on when they will be back?”

Svetlana bit her lip. “By the end of the month.” It wasn’t quite a lie. She was pretty sure they would be back by then. Hopefully.

“I’ve had to turn down quite a few bribes. One woman, in particular, was quite insistent.” Saul’s eyes traveled to a leather pouch on a nearby table. Svetlana picked it up, hefted it. The clink of coins could be heard. “Who?”

“Lixy Parmenter.” Saul’s integrity really surprised her.
“I’ll have a word with her, Saul”. She handed the pouch to Hosten, and after reviewing the final lots, left.

Svetlana strode through the alleyways between the tents. People made way before her, some bowing deferentially, others greeting her genially. The Guardians came and went, but Svetlana was always there, and in the minds of not a few of them she was the true ruler, not them. Svetlana had heard the rumors and tried to quash them where she could, but they continued to circulate.

She ordered an alley cleared of carts, told a farmer to restrain his pigs, and complimented the craftwork of local carpenter. She stopped by a small tent, worn and patched, but set up with impeccable precision and order. A large iron key hung from one of the posts. “Wait here, Hosten” she said, and walked inside.

“Hello Priam” Svetlana greeted the elderly man. He was clad simply but neatly in a worker’s leather breeches and belted tunic. A small golden key hung around his neck. He was reading a book while a pipe was stuck between his jaws, a handlebar mustache drooping down around it. Around him, arranged in an orderly fashion, were boxes and bins of seeds and farming tools.

“Hello my dear! Please have a seat. How goes the surveying? When can we expect our allotments?”

“Not long now. The Guardians will be back soon, and then construction on the city can begin.”

“Good. Although I’ve learned to be patient, my heart yearns to fill my hands with the soil again, to plant and create a farm like the ones I worked in my youth.” The old paladin smiled.

Svetlana met his smile. “I wanted to thank you for your gift. Not just the one in my pouch, but for your words, which have done much to quell the grief and fear in me.”

“There is no need to thank me. I was happy to be of help. I knew you the moment I saw you – only those who have gazed upon, or experienced, the lawlessness of the wilds can truly understand Abadar and his drive to spread order, law and civilization. You were Abadar’s the moment you realized this. The lock was always there. I simply provided the key.”

“Well… I don’t think you can count me in the priesthood yet. I appreciate what he does, but I am nobody’s servant.”

Priam looked at her, and she blushed. “The Guardians saved my life. It’s not the same thing.”

He snapped the book closed. “Here” he said, handing it to her. She took it and flipped it open. ‘The Order of Numbers’ read the title.

“The holy text of Abadar.” he said, meeting her questioning look. “Have a look through it. You may find it mirroring your own thoughts, and if not, at the very least it contains a good description of the foundation of laws. Something Denroth will need, and shortly.” He stretched, picked up a hoe and began to sharpen it.

She weighed the book, considered giving it back. But then she put it under an arm. “I’ll read it… if I have the time.” Priam smiled, waved his goodbye, and she left.

More notes. People surrounded her, asked her advice, demanded her mediation, begged for favours. She tried to keep everything going, maintain order, to be fair and impartial. It was difficult – her training as a seamstress had not prepared her for this. After smacking a particularly rude merchant in the face with the Order of Numbers, she resolved to read the book.

“Lixy!” A petite, brown-skinned woman with short, curly black hair looked up just in time to catch a heavy coin-filled purse. “Saul’s not for sale, so back off. The man’s got enough on his plate.”

“That man’s too honest for his own good.” Lixy growled. “I won’t be denied that location, Marshal! I have plans to…” Lixy began, but Svetlana cut her off.

“ build the best inn in Five Towers! I know! But D’Alventi has already but in a request for a guildhall to be built there.”

“D’Alventi! Pah!” She spat on the ground. “What did he do, Marshal? Buy you off with his tainted Chelaxian gold? It’s the same here as anywhere else – good honest folk can’t get a break!”

“He put in a request, Lixy, but nobody’s getting the lot until the Guardians come back. You can make your own case to them!”

Lixy’s eyes grew crafty, and Svetlana cut her off. “I won’t take your gold, Lixy. Save it. Maybe it can buy you the lot, I don’t know. But no more badgering the surveyors!” Lixy made a face at her, and Svetlana sighed and walked away.

So many problems. And here comes another one, she thought. A gorgeous elven woman with ebony locks, almost indecently glad in silks of black and yellow, was coming towards her, a sultry smile on her face. Around her men stared at her adoringly while the women scowled or stared in disgust. Shorata made no secret of her sexual hunger, claiming it was all Calistria’s work and nobody should be ashamed of it.

“Svetlana my dear, any word on the Guardians? I do so hope to see that darling Ithus again.”

Svetlana put on a crooked smile. “Not yet. Maybe the end of the month.”

“Good. I’ve made up my mind, I will set up a scroll shop, I think. One specializing in magical scrolls. Of course, I might provide other services on a…personal basis.”

“Well I’m glad you’ve given up your idea for a whorehouse.”

Shorata’s gaze grew haughty. “My dear, I am certain that your vulgar Common tongue has a more appropriate name for a house where men can get relief from their…masculine urges.”

“I’m pretty sure ‘whorehouse’ covers that.”

“A place where people can indulge in their baser fantasies?”


“A shop that barters pleasure for coin?”


Shorata’s eyes grew flinty, and Svetlana smiled coldly. “Well I’m sorry that your human culture is so primitive that they cannot appreciate the subtle differences between pleasure offered, bartered, sold or given freely.”

“A whore by any other name is still a whore…Shorata.” Shorata’s eyes grew cold, and Svetlana suddenly shivered. There was something cold and dark in those huge elven pupils, and Svetlana belatedly remembered that Calistria was also the goddess of revenge.

“Ah, miss Lev-eton, A word, if you would.” Svetlana and Shorata turned to the strangely accented voice. A tall man, his grey hair closely cropped and his face shaven, walked up to them. He stared openly at Shorata, who suddenly looked discomfited.

“Hylas.” Svetlana said. Hylas von Zinzer was an unusual man who had suddenly turned up at Oleg’s, not with the usual waves of migrants but on his own, coming in from the depths of the Greenbelt. He had strode into town in a suit of some strange shiny material that was eclipsed only by his own strange speech and ideas. In short order he had ingratiated himself to the migrants by offering healing for free. His healing had been nonmagical and thus surprising in that it worked, and he had shortly thereafter set up a small healer’s tent. The lack of any actual healing among the migrants after Dierdra’s death had helped boost his popularity.

He claimed that his land was very far off, in a place where there were no dwarves, or gnomes, or other humanoids other than humans, and as such stared openly and curiously at any non-humans he came across. Priam thought he hailed from Casmaron, Saul said he must be from some land beyond the Crown of the World, while privately Svetlana thought he might be an actual Azlant. He had the look.

“I have some-one in my te-nt who’s ask-ing for you.”

“We’re done here.” Shorata said dismissively. “Let me know when the Guardians come back.” She blew them a kiss and sauntered off, a sway in her hips.

“Str-ange be-ing that one.” Hylas mused. He shrugged and let Svetlana to his tent. A placard hung outside, showing a staff with a serpent twined around it.

“Jhod!” Svetlana said, surprised to find the young priest of Shelyn inside.

“Svetlana…” the priest croaked. “It’s … good to see.. you.”

“Gods above! What happened to you?” Jhod was a mess. His upper torso, bare, was crisscrossed with bandages soaked in some acrid-smelling chemical. His face was a mass of black and blue bruises, and was covered with innumerable small scratches. His entire right side of the body bore them, as if someone had picked up the handsome priest and held down his right side over a sanding wheel.

“Shelyn… had a test for me.” He grinned, the smile bright. “But I passed it… Love’s Heart is pure once again.”

“The Guardians didn’t report that there was any danger there. And you went alone? That was a mistake!”

“Maybe… Shelyn hid it from them. Maybe… they left…well enough alone.” He coughed, the sound thick.

“He ha-as some bro-ken ri-ibs.” Hylas said. "I’ve se-et them, but he will ne-ed a lot of re-st. The re-st, he just ne-eded some ste-rilized band-ages and " he said some word that was unfamiliar to her, but it didn’t matter.

“I’m happy you’re back, Jhod.” She said, meaning it. “Are… you going to stay?”

“Yes. My work…there… is done.” Svetlana felt inexplicably happy at the news. The city will need a good priest, she thought. Someone better than Shorata. Yes, that was it, she told herself.

She arranged for his care with Hylas, and saw Heston grinning at her. “What?”

“You’re smiling. It’s nice to see.” Svetlana frowned and Heston gulped, standing at attention.

“Let’s go, Heston. This city isn’t going to run itself.” And once more, dived into the chaotic beating heart of a nascent kingdom.

That Mite Be a Problem
The responsibility of rulers shadows the PC's actions, and lends new dimensions to their adventures

23 Gozren – After defeating the Rivet Lord, inclement weather forces them to hole up in the ruined fortress. They explore it, note its strengths and weaknesses, and find stockpiled equipment and treasure but no food. They sit, and discuss, and in that moment, with the storm howling around them as if the land disapproved, come up with a name for their new kingdom: Denroth. The PC’s decide to found their capital using the ruined fort as a base, a wise choice as it is an easily defensible location, centrally located for ease of both government and trade with a healthy distance from the border of Brevoy. They decide to call their new capital ‘Five Towers’, after the five of them. It’s oddly appropriate as the ruined Taldan castle also has five towers.

24 Gozren – The PC’s travel north to the ford that spans the junction of the Thorn and Shrike rivers.

25 Gozren – The PC’s travel hard along the Thorn river, making good time towards Oleg’s trading post.

26 Gozren – The PC’s arrive at Olegs, and are surprised by how large the migrant camp has become. While some regulars greet them, many of the migrants do not recognize the folks who are slated to become their rulers. They arrive at Oleg’s post, and are welcomed not only by Svetlana Leveton, who is now a marshal, but by Lord Malen Zor, a Swordlord of Restov.

Lord Zor has supper with the PC’s, and outlines their new responsibilities. Brevoy will supply people, equipment and funds for the establishment of the new kingdom of Denroth, and the PC’s will fulfill their charter of establishing a pocket kingdom to the south of Brevoy in order to keep its southern border safe. Lord Zor indicates that the PC’s are welcome to employ Svetlana’s talents but to bear in mind that she is now a Marshal of Brevoy and has been designated by Lord Zor as the Brevic embassador to Denroth.

That night, the camp erupts into wild joy and feasting as the news spreads – the migrants are to start moving towards Five Towers!

Game note: The first month of Denroth begins. Ithus is nominated the ruler. Until the capital is officially founded (and the size of the kingdom grows to 1) there are no stability checks or consumption costs. The treasure currently contains 50 build points.

01 Desnan – The dawn of a new month. The PC’s have a roundtable with Svetlana. Despite the PC’s misgivings and desire to explore more of the land before settlement actively starts, Svetlana points out that the migrants have been waiting two months now to move and patience is running in short supply. Svetlana offers to lead the small trained core of militia that the PC’s have set up to escort the migrants south while the PC’s continue their exploration. The PC’s reluctantly agree. Satarbish sends a messanger out to former friends in Galt, the order for masterwork weapons is put in (reward from delivering Falgrim Sneeg’s head).

02 Desnan – The PC’s head back south into the Greenbelt. The migrant convoy leaves the trading post, and is expected to reach Five Towers by mid-month.

04 Desnan – The PC’s explore a hex loaded with fangberries. The berry bushes are loaded with webs and swarms of chew spiders, which they give a wide berth.

05 Desnan – Rain. The PC’s push further south, exploring the western shores of the Tuskwater. They encounter a gnomish explorer, Jubilost Narthropple, who along with his team is exploring the Greenbelt. After rescuing ponies from a cart trapped in the stream (but unfortunately losing the cart), Narthropple and the PC’s start trading information about potential exploration sites. The PC’s receive word of a Kobold encampment, an old barrow, an undead guardian on the Shrike and a few other sites of interest.

06 Desnan – Heavy Rain. The PC’s push to the marshes that gird the western shores of the Tuskwater, looking for a witch that Narthropple reported living here. They encounter the witch and after soothing her initially hostile attitude sit down and speak with her. Referring to herself as the Old Beldame, she reveals herself to be a former lover of Bokken’s and responsible for his current curse, her fey gift suddenly emerging after Bokken broke her heart. She mentions that Bokken’s brother, his murdered, lives nearby, now insane. She mentions a few dangers south of her (Lizardfolk and Wisps, mostly) and asks the PC’s to keep an eye out for Blackcaps, which she uses for a tea).

07-09 Desnan – The PC’s travel north, exploring some terrain that turns out to be empty and passing through already known land as they cross the Shrike-Thorn ford and continue following the Shike.

10 Desnan – The PC’s fight, and defeat, a worg who had been menacing the area, known as ‘Howl-of-the-North-Wind’. They put an end to his howling and those of his pack.

11 Desnan – The PC’s explore some otherwise empty grasslands.

12 Desnan – Moving near the south bank of the Shrike, the PC’s make an unexpected discovery – a strange lump of metal in the center of the crater. Smoking hot, and seemingly from something manufactured, the item radiates incredible heat and makes ill anyone who approaches it. The PC’s decide to mark the location and move on.

13 Desnan – The PC’s explore and ancient barrow. After fighting bat swarms, slipping (or swimming?) in guano, and fighting off swarms of skeletons the PC’s come face to face with an ancient risen warlord known as the Lonely Warrior. The fight is nasty but the PC’s emerge victorious, leaving the barrow with a potentially useful, but still broken, feybane rapier.

14 Desnan – The PCs explore some rolling hills to the south of the Shrike, but find nothing of note. The migrants who set south from Oleg’s arrive at five towers, and start setting up temporary encampments. Svetlana opens the castle to make it ready for the return of Denroth’s rulers, and finding some old and decomposing corpses, orders them thrown into a common pit and burnt.

15 Desnan – The PC’s come across Nettle’s Crossing, and Nettle himself, now an undead revenant who refuses to let anyone cross until he is given the body or helm of the Rivet Lord to assuage the vengeance his spirit yearns for. With Five Towers a mere day’s ride away using a fast horse, Clare volunteers to ride hard for their new capital and recover the Rivet Lord’s corpse, unaware that it is now unrecognizable cinders in a fire pit.

16 Desnan – The PC’s camp. Clare finds out that the Rivet Lord’s corpse is now so much ash. Annoyed, she scoops up the ash and rides out.

17 Desnan – Clare returns and offers the ashes to Nettles, who is unsatisfied. The PC’s decide to cross anyhow, and Satarbish nearly loses his life when Nettles attacks. They defeat Nettles, but know he will be back. The PC’s attempt to cross the Shrike, and Ithus nearly loses his life in the powerful waters. They ultimately leave most of the horses behind but manage to make the crosssing. That night, Satarbish is visited by Netttle’s spirit in his dreams, and wakes up fatigued.

18 Desnan – The PC’s head north and find an ancient, dead sycamore tree that dominates the grasslands around it. Searching the tree reveals a hidden shaft that leads to a lair of Mites, repulsive and ugly evil blue fey who form symbiotic relationships with vermin. They rescue a kobold named Mikmek, who offers to lead the PC’s back to the Kobold’s lair if they help him recover an old statuette. The PC’s agree, visions of forming an alliance with the Kobolds in their heads, but Temujen, the group’s druid and a gnome, has other plans. During a pitched fight with giant centipedes, Temujen takes advantage of the group’s distraction and his own Entangle spell to kill Mikmek, as like all Gnomes he bears a special hatred for the draconic pests.

A fierce and long argument breaks out, many of the group not aware that Kobolds are evil by nature. The death of Mikmek nearly forms a schism until the truth about Kobolds is told by the Gnome – how unceasing acts of hostility against Gnomes and Halflings have turned Kobolds into monsters in their minds. A story about Gnome babies being eaten by Kobolds comes out, and both Clare and Ithus decide that an alliance with the Kobolds may not be in Denroth’s best interest. Given Sparksand’s own draconic heritage they work on a new plan to possibly install Sparksand as the Kobold’s new leader and drive them or lead them away from the region.

The Rivet Lord Falls
The Guardians clear the northern Greenbelt

15 Gozren After reinforcing Oleg’s trading post and training/arming what able-bodied migrants are available, the Guardians were able to repel an Orcish attack of 16 boar-mounted orcish raiders and 2 Ogres. The Orcish defeat was complete, and the few that fled were quickly run down by Temujin, the fleet-footed Gnomish ranger and his Wolf mount.

During the fight they were assisted by some of the more notable NPC’s, Shorata, the priestess of Calistria, Kesten, the marshall of Southern Rostland, and of course Svetlana Leveton. During the battle, Kesten is killed and Shorata was knocked unconscious. The Guardian’s new sorceror, Talathiel Sparksand, took advantage of her unconsciousness and looted her during the confustion, making off with a wand, some scrolls and gems, and a curious note.

16 Gozren After the battle Svetlana sent off a full report to Restov informing the Swordlords of recent developments and Kesten’s death while the Guardians prepared to launch a final attack on the Rivet Lord’s fortress before he was able to replenish his lost troops. Temujin tans a boar hide.

17 Gozren A storm blows in from the Roof of the World. The PC’s head south, trying to make as best time as they can. Setting up camp for the night, they spot the outline of a giant rook in the lightning-flashed clouds above, heading south.

18 Gozren The storm blows over, and the PC’s push south and reach the banks of the Thorn River. They find a rickety bridge, and most of the party and their mounts successfully cross, however Satarvish loses both his horses to the storm-swollen river below when the bridge collapsed.

19 Gozren The PC’s follow the Thorn river SE and encounter a broad ford where the Thorn river meets the Shrike river.

20 Gozren Suspecting that they are close to the rumored lake to the south and the Rivet Lord’s fortress, they set up a defensive position near the Shrike/Thorn ford and sent Temujin and his wolf south. Temujin finds a crumbling moat-and-bailey style fort squatting on a weathered hill on the banks of a large lake, and spots a few sentries on the walls. He also notes a hunting party of 3 orcs returning to the fort. He returns to the Guardians and makes his report.

21 Gozren The Guardians sneak south and take up a hidden position along the main trail that leads from the fort, hoping to ambush the hunting party that must be making regular forays and any search parties that ensue. They do so with accomplished ease, killing the orcish hunting party and concealing the bodies.

22 Gozren The fort send out former Guardian member Grunk Bonecrusher and two of the Rivet Lord’s lieutenants, an Orc brute named Ox and a human rogue named Dovan-from-Nisroch. The party ambushes them, but Grunks quick barbarian reflexes denies them a quick kill. Instead a quick and spirited fight ensues, but is quickly resolved in favor of the Guardians thanks to a Hold Person placed on Grunk by Ithus Medvyed, the Guardian’s cleric of Erastil. Grunk is summarily executed.

After waiting in vain for additional reinforcements to sally forth, the Guardians decide a head-on approach might be in order. They approach the front gates of the fort, which they note are plain logs bound by rope and attached to the Taldor-built walls of the old fort. They note initially only two orcs manning the walls and Falgrim Sneeg, the the half-orc Brevic traitor. Falgrim disappears to inform the Rivet Lord, and the guardians suppress the Orc guards with ranged fire and attack the gates with vials of acid, creating a gap by dissolving the ropes on one of the logs and pulling it out.

The PC’s note with some dismay that there was a porticullis barring the way beyond the gates, but the gaps in the porticulli were large enough that Temujin was able to get through. Clare de Tremelay, the cavalier, and Satarvish, the fighter, start scaling the walls.

The Rivet Lord, with Falgrim at his side, appears. With the grace, tact and intelligence of a drunken frat boy, the Rivet Lord bellows a challenge and releases his pet, a 5-headed Hydra! The Orc guards chop the binding holding the gate in place and let it fall down, leaving only the Porticulli between the Guardians and a ton of angry serpentine monster. Clare and Satarvish finished scaling the walls, and killed the orcish guards in short order. The Hydra charged, attempting to crush the wooden porticullis and reach the sorceror and druid behind them, but failed.

Ithus remembers a vague bit of druidic lore about Hydras dying if all of their heads are chopped off, so Clare and Satarvish go grimly to work while Temujin harasses the Rivet lord and Sneeg with ranged fire. The Rivet Lords attempts to reciprocate, but he’s so drunk he snaps the cord of his bow.

Clare and Satarvish go to work and with cruel precision and luck manage to sever all five heads before the first severed head could grow back. An amazing feat! Clare does a forward somersault onto the Hydra’s body and charges the Rivet Lord. Telethiel and Satarvish follow suit, with Satarvish falling and Telethiel actually breaking a leg. Much eye-rolling ensued. A fierce melee broke out, with the Guardians hard-pressing the Rivet Lord and his lackey Sneeg. Sneeg falls, and after exhausting his healing magic, the Rivet Lord falls with Telethiel delivering the killing blow!

The Rivet Lord is dead and the fortress is now in the hands of the Guardians!

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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